Tuesday, August 27, 2019

Dynamic Lighting and Background artists

Hello all! Been a while since the last update. The original plan was to update every month, but we found it would not be viable so updates may just come along slowly.


Engine progress is still coming along, there will be an update as soon as it is ready to be shown! In the graphics department there has been a number of changes. More enemies have been made, some more environments have been worked on (as well as some improvements in the graphics) and we are hoping to add dynamic lighting to the game. Here is a small assortment of some of the new updates below:



A new tileset for the old brick areas in Crateria. The graphics for the walls are not complete but show a big more diversity in the stone shapes and types coming to this tileset. The Zebesian sprite has been updated.




An example of more graphics that have been updated, a computer terminal found inside Ceres.



Look out for this little guy! This is a new creature coming to Zebes.
You may remember these guys from Metroid: Other M, they are helpful little bugs called "Zuru."



Another insect-like creature, a Zebesian Roach. You may remember these guys hanging around different parts of Crateria in the original SM as well as Red Brinstar surrounding a corpse of a soldier. Perhaps they are related to the Zuru?


Samus's sprite has recieved some tweaks as well since the past update. The helmet fits her body better and some better shading and detailing has since been added. This is also showcasing the concept for how the Varia Suit sprite will look like!




Some experiments with dynamic lighting on Samus. Something we hope to add to really make this fan remake something special.



The FSMR team is also looking for artists to help with the backgrounds and eventually to help us with the dynamic lighting. We are hoping to make the backgrounds multilayered and dynamic as seen in games like Hollow Knight and Ghost Song, so if you or someone you know loves Metroid and is great at highly detailed landscapes and abstract cave art we are looking for you to join the team! :D

13 comments:

  1. Varia suit looks great. The lighting experiments look awesome too. Keep up the good work!

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  2. Is it just me or does Samus look a little small compared to the tileset?
    love the lighting though!

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  3. another quick question, will power grip be included in FSMR?

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    1. im a developer and i can tell you we will still have the grapple beam

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  4. Super happy to see another update on this awesome project! The new Samus sprite looks fantastic (all this sprite work looks great), and the Samus Returns suit fits perfectly. That dynamic lighting is neat as heck! Kinda gives an Octopath Traveler vibe; it's a really good look. Looking forward to the next update, but as always, take all the time y'all need!

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  5. I'm not the best artist out there, but if it's fine with you I'd like to give the backgrounds a shot. I can pm you some of my works if you'd like.

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    1. alright contact me on discord Mr_Confused_#7652

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  6. I'm so happy you guys are still working on this, despite what Nintendo did to AM2R. Super Metroid was arguably the best game in the series and AM2R had the best controls and gameplay. I can't wait to see the finished project

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  7. Great Job! does the arm cannon look a little big to you guys? ;P

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  8. I just want to say, I am eagerly awaiting this game. The work so far looks amazing, truly.
    Are there any plans for new areas/bosses/items Ala Zero Mission/AM2R?
    Any clue on an approximate release date?
    Thanks so much for your hard work, dedication, and love for this series. Not being a programmer or artist myself, is there any way I can financially support this project?

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  9. I'm so happy to learn about this new update!
    You're awesome!

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