Engine progress is still coming along, there will be an update as soon as it is ready to be shown! In the graphics department there has been a number of changes. More enemies have been made, some more environments have been worked on (as well as some improvements in the graphics) and we are hoping to add dynamic lighting to the game. Here is a small assortment of some of the new updates below:
A new tileset for the old brick areas in Crateria. The graphics for the walls are not complete but show a big more diversity in the stone shapes and types coming to this tileset. The Zebesian sprite has been updated.
An example of more graphics that have been updated, a computer terminal found inside Ceres.
Look out for this little guy! This is a new creature coming to Zebes.
You may remember these guys from Metroid: Other M, they are helpful little bugs called "Zuru."
Another insect-like creature, a Zebesian Roach. You may remember these guys hanging around different parts of Crateria in the original SM as well as Red Brinstar surrounding a corpse of a soldier. Perhaps they are related to the Zuru?
Samus's sprite has recieved some tweaks as well since the past update. The helmet fits her body better and some better shading and detailing has since been added. This is also showcasing the concept for how the Varia Suit sprite will look like!
Some experiments with dynamic lighting on Samus. Something we hope to add to really make this fan remake something special.