- A new engine is currently being worked on, as more progress is made more information will come along with new updates.
- Ceres station has a huge collection of graphics and art being put into it, this is now about 90% complete. This may seem strange for a place so small but it will soon make sense.
- A lot of new graphics and tilesets have been getting a lot of work done on them. Although there are quite a few things that could be shown now, they are under the tree and will be featured in the Christmas update.
- FSMR's resolution is now officially 320x240. This is the same resolution seen in AM2R and is larger than the GBA titles (240x160). With this change Zebes will feel larger than before. Bosses that are meant to be fought in smaller spaces and feel tense while engaging won't lose the same feelings with this change I promise you.
- Samus's sprite design will be staying as is, I am sorry for those of you who may have wanted something a bit more classic or different. I can safely say that everything is being ironed out with her poses and design. The FSMR team and I wants to pour as much detail and work into making this remake as perfect as possible.
And lastly, depending on how progress continues everyone can expect a new video update sometime early next year at most. There will also be at least one update a month from now on for sure so long as significant changes and progress is made. So be sure to check the blog near the end of each month for more updates! And as always, until next time!
December 17th edit:
For those wondering more about Ceres and anything new with it, I won't be revealing anything quite yet, but for now here is a screenshot of a certain room and an early Christmas screenshot:
Some things to note: HUD is still a wip, this is the current rendition of it. Samus's sprite has been updated with new shading. The baby Metroid sprite is custom and cute. Ceres has new doors based on the automatic doors on board B.S.L.
For those wondering more about Ceres and anything new with it, I won't be revealing anything quite yet, but for now here is a screenshot of a certain room and an early Christmas screenshot:
Some things to note: HUD is still a wip, this is the current rendition of it. Samus's sprite has been updated with new shading. The baby Metroid sprite is custom and cute. Ceres has new doors based on the automatic doors on board B.S.L.
Sounds awesome! Always great to get an update, and especially great to hear that there's plenty to look forward to.
ReplyDeleteI'm really glad to hear that this'll have the same resolution as AM2R, and I fully support keeping the current design you've presented for Samus. I'm certain y'all are gonna knock this out of the park, and once people see it all in motion, they'll lose their gripes.
Can't wait for the next update! Great work, y'all!
Can't wait for next update
ReplyDeleteLittle question: How different will Ridley's first battle be? How different is Ceres station?
ReplyDeleteI'm sure we'll get a hint when he posts a video sometime next year.
DeleteOooh, that screenshot looks great! I love this reinterpretation of that room. Can't wait to see it in motion!
ReplyDeletewoah, screenshot looks fantastic! dont stop making amazing shit dude. cant wait for next update.
ReplyDeleteI was wondering if you will put flashback's completely new or you will use the MZM and I do not know, like Am2r to do it ... Creat job
ReplyDeleteThe flashbacks will be returning ^^ They will be like they were in AM2R more than likely, with the flashbacks to MZM and M2 being animated "gameplay" like in the original Super Metroid.
Delete