Monday, September 12, 2022

Current state of FSMR

 Hey everyone! Been quite a while huh?


This will be sad news I'm afraid to say... There has been some progress since the last update to the blog but unfortunately for the foreseeable future FSMR is no longer moving forward with development.

It's been a crazy couple of years that has been pretty rough on just about everyone, this extends to the FSMR team and myself. 
It has also been a challenge finding other artists and programmers who are interested in FSMR... Super Metroid is a pretty massive game. Add in any new additional content that was planned, tiny level details, programming all these new things and it becomes quite a lot of work even for a small professional team!

Maybe one day we will be able to start this project back up again, I know a lot of people were looking forward to FSMR but it just isn't feasible at this current time I'm afraid to say...





Some quick and simple concepts of how we could bring back the power grip room
and make the room before that held a power bomb in Super Metroid connect better visually with the Metroid: Zero Mission version of the room.



A simple image showing new sprites for the power beam.




Some rooms and areas were to have drastic redesigns to make certain areas and features really stand out.



This Tourian tileset was made by the very talented Shmegleskimo with a few additional tiles I made for more variety. Tourian would have had this whole red and blue wiring theme going on, almost like veins.



An unfinished piece of artwork for the opening scene. Other than just remaking everything, nebula clouds and Zebes moons were to be new additions from the original.



While FSMR might not be moving forward for the time being, some of the FSMR team and I along with new team members will be working on a new project highly inspired by the Metroid games...
A sci-fi horror Metroidvania on Saturn's moon Titan currently called "Pavor Nocturnus."





An ominous coastline and 360 aiming?!


This will be the last post here until FSMR possibly reboots again in the future. I am sorry to have to end the project once again but until we can assemble a bigger team among other issues, FSMR is on ice once again.
Thank you all for keeping up with the project, hopefully someday in the near future this project will come back to life and something will finally be released! Until then, keep an eye out for Pavor Nocturnus!

-Sarkuvaria

7 comments:

  1. Me da mucha pena la noticia mas solo puedo esperar a que algún día se retome el proyecto :( así que mucha paciencia y suerte en tos proyectos futuros

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  2. I am holding out for a fortunate future.

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  3. Oh gosh, I've had a lot going on in my life and only just saw this update. Naturally, I'm saddened a bit to see confirmation that the project is being put on indefinite hold, but I think anyone would understand. Everything you've shown off so far has looked incredible (the spritework in these screenshots is stunning!), and such a polished, high-quality, ambitious passion project is, of course, going to require a ton of time and resources. Y'all have to take care of yourselves first and foremost. Here's hoping FSMR can return someday, and in the mean time I certainly will look forward to Pavor Nocturnus! All the best, y'all; take care, and good luck!

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  4. man, this really blows. if you ever decide to start FSMR back up, or if you want some help with the current "Pavor Nocturnus", hit me up. im a professional c++/c# developer and i would love to help out.

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  5. It's really a bummer that this project was put on-hold indefinitely. It looks like it could be really good if it ever gets finished.

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  6. Is there by any chance I can help with FM2R or Pavor Nocturnus? I may not be good at programming but I can do some sprite designs.

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  7. bloody hell i go back into programming if it means helping revive this project! i love super metroid too much for not wanting a remake of it!

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