Tuesday, October 25, 2016

The first post is now here. The blog is online.

Hello, this is Sarkuvaria or just Sark for short but most people might know me as Kenji Imatake, the lead pixel artist for FSMR.

FSMR has been going on and off for about 8 years now, I know it has been a while since the last update but it's back and here to stay thanks to a certain team who made a remake of a Metroid game recently, bringing my inspiration back and building a team to bring this MZM style remake to life.

Currently we have a programmer working on a completely new engine, myself on the graphics, and two musicians, but we are looking for more people to join in. If you're a pixel artist or programmer, there are positions open right now ^^ we are searching for another general pixel artist, background artist, and an artist to help draw sprites multiple times under different points of light. All we need is an example of your work and your Discord ID.

For this first post, I have some screenshots with the current graphics as of today taken in the old FSMR engine and slightly edited to include the hud and effects not yet implemented. The minimap shown off is an experimental style and may not stay due to it taking up more of the screen than I'd like, but let me know what you guys think in the comments section!


First up is Ceres. Not a whole lot of the rest of the custom tiles are shown off in this image, but a lot of unique tiles and features are coming to this space colony!

Next is Crateria. Crateria is getting a totally revamped custom tileset. The tiles Samus is on are the old ones and will most likely be redone in the near future. Due to not being limited in colors, I expanded the pallette to help bring FSMR more to life and with more detail.

In both images are also some of Samus's new sprites. Samus has one more transitional sprite for smoother animation and on that note she can now turn a full 360 degrees. Her pose on Ceres is her normal relaxed pose, but when the player makes her shoot, she goes into a pose closer to the pose she keeps in Zero Mission. This is just a small fraction of the things I am working on to bring Samus more to life and give her a bit of personality through body language.

Other than this, there are lots of new features coming to FSMR and I cannot wait to show off more as we work on this project. Stay tuned!

-Sark