Sunday, November 27, 2016

In search of more graphic artists

Happy late Thanksgiving everyone! The FSMR team slowed down during Thanksgiving, but you can expect us to be back on our feet ^^

There isn't a whole lot of news at this time, at the current moment the new engine is slowly chugging along with updates and another graphical test video (more so a trailer video) is planned to be shown in the near future once the engine has come along more. We are currently seeking graphical artists at this time still, high quality digital artist or pixel artist as I am unable to work on the environment as extensively since taking on a new Samus sprite sheet, which I shall leave progress here as an update :D

Samus's graphics have since been updated, I decided to give the Varia/Gravity suit a Metroid Prime 2-3 look, this will most likely be the only preview of them for a while.
                                
I apologize for the blur, this is just to showcase how she will look from the side. I am currently working on her running animation, and these sprites were crucial for how the running would look.




I hope you enjoyed this small update, and if you are a pixel artist or know anyone who may be interested just let me know in the comments with an example of your/ their work and we can go from there ^^

This is Sark again, over and out!

Thursday, November 10, 2016

general info and graphic dump

Hello all, Sark here.

There is not a whole lot to show in terms of graphics (there will definitely be new screenshots in this post!), the new engine, videos, or music yet. I do have some updates and answers to any general questions people may have, I am also going to go over some information about the project for people just learning what FSMR is.

What is FSMR?
FSMR stands for First Super Metroid Remake, it began as a simple MZM style remake of Super Metroid made in Game Maker back in 2008.

When will FSMR come out?Unfortunately, we are still at a pretty early stage in development so it is hard to say. A lot of assets that have been made over the years are in need of being reworked in fact.

Will there be new areas/ items/ features?
Yes to all. There will be at least one new area planned that does not detract from the main story as well as proposed new areas, extensions and redesigns to existing areas, There's also at least one new item as well as a few proposed power ups, there is also a plethora of new features coming to FSMR to really bring Zebes to life. A lot of this won't be seen for a while though so sit tight ^^

Is FSMR coming to Android/iOS?
It is my hope to bring FSMR to as many platforms as possible. Before we release FSMR, we will definitely have it ready for any other platform we are able to bring it to ^^

Are there any positions open?
At the moment we are looking for graphic artists, especially pixel artists. Send me a message or comment if you are interested!

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Now here's the latest update :D



After much consideration, I have decided to make a completely custom Samus sprite. It's larger than the MZM sprite, it's bigger than the Super Metroid sprite in fact. I literally completed this first sprite an hour ago so it's going to be going through some changes after this and another pallette swap possibly. The pros of this isn't just that it will look better, I am able to use the animation data I've worked on for the GBA style FSMR Samus sprite to help animate this new sprite better.
I have added a lot of frames to the old sprites, I have not had a chance to really show it off but Samus animates very smoothly now. the frames for the Morphball were doubled, for example.




This is an exact rip of a save room from Zero Mission, the main point being to show some of the new save room tiles. The new "bubbles" don't really fit in this room at all in my opinion, so I'm hoping to show them again once the new save room tiles are fully complete.




The background is temporary, we will be having custom totally redone backgrounds being made. Otherwise this is showing off some of the new tiles. A lot of the tiles on the ceiling are place holders as well. Details aside, it paints a picture of how Crateria is coming along =)



I apologize for the size, but I figured I'd post it to give an idea of the Gravity Suit's look as well as to show a very small preview of what Maridia's rocky tileset looked like. It's being scrapped for a better, custom tileset.

Tuesday, October 25, 2016

The first post is now here. The blog is online.

Hello, this is Sarkuvaria or just Sark for short but most people might know me as Kenji Imatake, the lead pixel artist for FSMR.

FSMR has been going on and off for about 8 years now, I know it has been a while since the last update but it's back and here to stay thanks to a certain team who made a remake of a Metroid game recently, bringing my inspiration back and building a team to bring this MZM style remake to life.

Currently we have a programmer working on a completely new engine, myself on the graphics, and two musicians, but we are looking for more people to join in. If you're a pixel artist or programmer, there are positions open right now ^^ we are searching for another general pixel artist, background artist, and an artist to help draw sprites multiple times under different points of light. All we need is an example of your work and your Discord ID.

For this first post, I have some screenshots with the current graphics as of today taken in the old FSMR engine and slightly edited to include the hud and effects not yet implemented. The minimap shown off is an experimental style and may not stay due to it taking up more of the screen than I'd like, but let me know what you guys think in the comments section!


First up is Ceres. Not a whole lot of the rest of the custom tiles are shown off in this image, but a lot of unique tiles and features are coming to this space colony!

Next is Crateria. Crateria is getting a totally revamped custom tileset. The tiles Samus is on are the old ones and will most likely be redone in the near future. Due to not being limited in colors, I expanded the pallette to help bring FSMR more to life and with more detail.

In both images are also some of Samus's new sprites. Samus has one more transitional sprite for smoother animation and on that note she can now turn a full 360 degrees. Her pose on Ceres is her normal relaxed pose, but when the player makes her shoot, she goes into a pose closer to the pose she keeps in Zero Mission. This is just a small fraction of the things I am working on to bring Samus more to life and give her a bit of personality through body language.

Other than this, there are lots of new features coming to FSMR and I cannot wait to show off more as we work on this project. Stay tuned!

-Sark